I'm sorry, I should know better have provided a more detailed description of the problem.
Notice below how the parallax does not happen on the X axis
Here is the shader graph:
And here in the relevant code in the shader. Notice the zero at the end, should probably be some expression. I've tried to edit it, but my shader knowledge is quite limited.
Any help you could provide would be extremely appreciated. Thanks.
I use TexturePacker to create textures with all the sprites, and the UV effects is applied to the complete texture, and create strange result
With "Add Generate Texture Atlas UV ( an alternative solution to make Atlas Compatible with some FX )", can I resolve this problem, even if I use TexturePacker ? The UV is applied only to the sprite and center on it ?
I kind of figured it out. Not sure if there is a better way of doing this. But here is the what I used. I have a texture file with four different eyes. I wanted to select one set and change only the eye color. I had to use sharpen I have an issue with the texture artifacts giving me some gray pixels messing up the threshold.