I've asked a question on the unity forum and I have sent a support email to you directly and haven't heard back from either. I did this many weeks ago. I haven't reviewed the asset yet because I do not want to rush to judgment, but I would like to review it soon.
Hey Thanks Guys!
After quite a bit of debugging, I think I have found that it is another effect I have that must be affecting it. I'm using the Unity Standard Image Effect Sun Shafts. https://docs.unity3d.com/540/Documentation/Manual/script-SunShafts.html which seems to be causing the issue. Would you happen to know why they would be making your shaders depth go behind everything? Here is the source file for it. https://www.dropbox.com/s/fr4r663zxyi4q4c/Sunshafts.zip?dl=0
I did but it didn't show up there.
Turned out there were some errors with missing things in one of the project's folders (Infrastructure), which prevented it from loading up.
The project's programmer helped me fix it.
The main advantage is that Shadero Sprite is fully design and study exclusively for 2D Shaders
We have many premade effect node for 2D games ( and the number is growing), and it's a easier to work with because all the parameters are visible on the node.
Thats amazing man! Thanks
I have two little bugs to report:
When using Lighting Support, the point lights behave strangely. They only light up half of what they are supposed to be lighting.
If I delete the Lighting Support without disconnecting the nodes the shader still acts as if though Lighting Support is on. I work around this by disconnecting the nodes before deleting the Lighting Support module.