Imitating "Waterfall FX of 2dxfx" on Shadero?
Hi! I used to have 2dxfx but since now I also have Shadero, I want to re-create some shaders I've used from 2dxfx on Shadero to be able to customize them further. Can you post a simple guide or at least a screenshot of the schematic so I can reconstruct it myself?
P.S: I tried imitating it since I also have 2dxfx installed on the project and have access to its Waterfall displacement map as well but I can't get it to work :/
Vetasoft last edited by
Here is something similar to the Waterfall FX
Shadero Sprite 1.7 - The 2D Shader Editor for Unity – 03:10
— Vetasoft Assets
the node used
Grab Pass capture the background screen
Hope it's help
I was able to create a shader like this but what I'm missing is displacing the UV with _2dxFX_WaterfallTXT, how can I do that?
Nevermind, I just did displacement like in the Slime_Distort example.