More control over Grass Effect

  • This is one of the few available shaders 2D foliage/plant movement for Sprites in Unity; it'd be great if we could get a few more parameters to have greater control over how the grass 'bends', and if we could have some degree of variance or randomness as well as a random starting point, so not all grass move identically.

    The only parameters available are Heat Distortion(!?) and Speed; so having a lot more control would be really valuable.


  • Hi Kirb,

    Thanks for the suggestion.

    We will improve this shader on our next release

    Best Regards,


Looks like your connection to Vetasoft Assets was lost, please wait while we try to reconnect.