More control over Grass Effect
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This is one of the few available shaders 2D foliage/plant movement for Sprites in Unity; it'd be great if we could get a few more parameters to have greater control over how the grass 'bends', and if we could have some degree of variance or randomness as well as a random starting point, so not all grass move identically.
The only parameters available are Heat Distortion(!?) and Speed; so having a lot more control would be really valuable.
Thanks!
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Hi Kirb,
Thanks for the suggestion.
We will improve this shader on our next release
Best Regards,
Vetasoft