How to use Advanced Lighting
Vetasoft last edited by
How to use Advanecd Lighting with 2DxFX
To use light with 2DxFX is pretty simple.
Select A gameobject with your sprite using Sprite Renderer from Unity
Advanced Lighting and select Normal
Now 2DxFX is setup on the gameobject
You sprite can now cast and received shadow and light
If you add a spot, the shadow will also work.
The spot is the same spot use for 3D by Unity. It's the same lighting system.
If we add two spot, both work great
As you can see, we use the standard light system, it's really simple to use.
Hope it's help
SweetCaroline last edited by
This is great!
I am very interested in more of these tips!
Haddicus last edited by
This post is deleted!