Texture Atlas / Sprite Sheets Compatibilities
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Effect Compatible
4gradients: May work*
blackhole: No
blood May work*
blur: Yes
burningfx: Yes
cartoon: Yes
circlefade: No
clipping: No
color: Yes
colorchange: Yes
colorrgb: Yes
compressionfx: May work*
desintegrationfx: May work*
destroyedfx: May work*
distortion: May work*
edgecolor: Yes
energybar: No
fire: May work*
frozen: May work*
ghost: No
goldenfx: Yes
goldfx: Yes
grassfx: No
grassmultifx: No
grayscale: Yes
heat: Yes
hologram: May work*
hologram2: May work*
hologram3: May work*
hsv: Yes
ice: Yes
icedfx: May work*
jelly: No
lightning: May work*
lightningbolt: May work*
liquid: No
liquify: No
metalfx: May work*
mystic_distortion: No
negative: Yes
Noise: Yes
Noiseanimated: Yes
Normal: Yes
outline: No
pattern: No
patternadditive: No
pixel: May work*
pixel8bitsbw: May work*
pixel8bitsc64: May work*
pixel8bitsgb: May work*
plasmarainbow: Yes
plasmashield: Yes
posterize: Yes
sandfx: May work*
sepia: Yes
sharpen: Yes
shiny_reflect: No
skycloud: No
slim: No
smoke May work*
stonefx: May work*
teleportation: May work*
threshold: Yes
twist: No
waterandbackground: No
waterandbackgrounddeluxe: No
waterfall: No
wave: No
woodfx: May work*May work* = Depending of the sprites on the single texture. It may work in some cases.
Note:
For a better result, use single sprite.