Effects break with UI elements



  • It seems any UI elements that use 2DxFX in a scene, automatically break.
    One cause could be that it keeps resetting the material to Sprites/Default but the default for UI is UI/Default, thus anytime a UI element has Sprites/Default as it's material, it does not show properly.

    I noticed in the function calls in most scripts, it auto replaces the material with the Sprites/Default, so what i think is that when the scene Async loads, the scripts are resetting the materials and screwing up, thus when the scene loads, any UI element with an effect on it, does not display.

    This issue does not occur on sprite renderers, only on UI Images.


 

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