Fix: Use with FlowCanvas
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FlowCanvas throws an error when you use Shadero Sprite. This code snippet fixes that problem:
NodeCanvasSceneSave.cs
using UnityEngine; using _ShaderoShaderEditorFramework; namespace _ShaderoShaderEditorFramework { public class NodeCanvasSceneSave : MonoBehaviour { public NodeCanvas savedNodeCanvas; } }
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Thank you, I came across the same problem in the next topic and waited for a solution for 2 days until I saw your post)