It'd be nice if every effect has its own complexity level/indicator.

For example:

Animated Movement UV has the following function:

1x fmod

However

Animated Infinite Zoom UV has the following functions:

1x atan2

5x pow

1x frac

1x abs

1x min

2x floor

3x log2

1x lerp

**UI:**

There would a small speedometer or colored dot(s) at the top right corner or at the bottom.

**Working process:**

Let's say I'll use 4 very complex effects in my shader project -> a warning message will pop up -> please reduce the shader complexity (Your current complexity: 5, maximum suggested complexity: 3)

Br,

Ádám

It'd be nice if every effect has its own complexity level/indicator.

For example:

Animated Movement UV has the following function:

1x fmod

However

Animated Infinite Zoom UV has the following functions:

1x atan2

5x pow

1x frac

1x abs

1x min

2x floor

3x log2

1x lerp

**UI:**

There would a small speedometer or colored dot(s) at the top right corner or at the bottom.

**Working process:**

Let's say I'll use 4 very complex effects in my shader project -> a warning message will pop up -> please reduce the shader complexity (Your current complexity: 5, maximum suggested complexity: 3)

Br,

Ádám

Thanks a really great idea for a major new version.

Because shader, by definition could be complex and this complexity meter could help to not over exagerate on the effect. Some customers are complening about the speed on mobile phone but when have a look a the shader, they add to many effects on it.

Thanks for the idea, we appreciate

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