Empty Update() methods waste performance



  • This is a minor gripe and easy to fix for you.

    Your code does this:
    void Update ()
    {
    #if UNITY_EDITOR
    if (Application.isPlaying!=true)
    {
    SCShader = Shader.Find("CameraFilterPack/Glasses_OnX");
    Texture2 = Resources.Load ("CameraFilterPack_Glasses_On3") as Texture2D;
    }
    #endif
    }

    Replace it with this:
    #if UNITY_EDITOR
    void Update ()
    {
    if (Application.isPlaying!=true)
    {
    SCShader = Shader.Find("CameraFilterPack/Glasses_OnX");
    Texture2 = Resources.Load ("CameraFilterPack_Glasses_On3") as Texture2D;
    }
    }
    #endif

    Best regards,
    Rando Wiltschek


 

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