Tuto: How to make a simple damage effect with a extra sprite



  • Create a nodes like this

    0_1533970173478_9185caee-3d34-4028-8424-a172b63c98bf-image.png

    After that, you can simple change the zoom Uv parameters pour the zoom and positionnement.

    0_1533970252475_b30333e5-0fbe-4194-abe1-ced761418ae7-image.png

    0_1533970296492_d3d10cf5-a606-448f-aa87-b1f91c0039ad-image.png

    0_1533970373782_f8a5c4f7-3774-47d7-9fb5-5aad41c95624-image.png

    you can also add a extra node for a better positionnement

    0_1533970428130_2885b357-7312-4847-b3d5-1dfdbcae284f-image.png

    0_1533970464684_455703de-1e0e-458f-9b42-bd15d05ea3e4-image.png

    _OperationBlend_Fade will add a fading effect between the normal and the blood effect.

    Hope you like it :)

    Best Regards,
    Vetasoft



  • Hi,

    We simplify and made a Damage FX node and Damage FX Tint ( to change the color ) in the new version 1.9.3

    0_1534839698868_d0bec877-acfe-4260-85bc-278fc5ab493c-image.png

    you can move it or zoom it

    0_1534839718628_5a8e258d-4bb4-4f62-816d-8905ffec3f42-image.png

    0_1534839751267_5b2c5a6e-366b-4afe-973c-3770e6f57d7a-image.png

    or add multiple damage fx on the sprite

    0_1534839812316_f8b5dd51-43ed-4d9e-a92d-97161756a4b3-image.png

    Or use a tint to change by yourself the color
    0_1534840338821_7ca12bf6-57a2-40ca-a9cd-1e1e35c113cc-image.png


 

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