koglefriend last edited by
Hi, I have a few frame rate problem on a mobile device. It runs only around 3FPS in a scene that use shadero sprite. Any idea about optimization. I use unity 2018.1.2.
PS. All the card in the lower panel use material that creates from Shadero.
Vetasoft last edited by
The mobile optimization depend on how you use the shaders and also the device used.
Also, the complexity of the shader, the size of the texture used can lower the framerate on a mobile device.
Take into account that a shader could slow down the frame rate if it use many effets.
Maybe we can help to optimize your shaders if we have more information about your game ?
Lord Belasco last edited by
I just finish to optimize my current in-development game, I suggest you a good reading to start : http://www.theappguruz.com/blog/learn-draw-call-reduction-and-make-your-games-run-superfast