Unused textures and shaders will always be included in build!
andgeno last edited by
I noticed that all textures and shaders are always included in my builds even if I used not a single camera effect. This is because you decided to put all textures and shader files in a sub-folder named "resources". Unity treats "resources" folder specially in that it will always be included in builds no matter what.
Could you please change this and update the package on the Asset Store?
Vetasoft last edited by Vetasoft
Some effects need the ressources folder to load a texture or ressources in realtime.
We understand that the big package have a lot of texture in the ressource folder.
In fact we design Camera Filter Pack as a package where you can take one or multiples effects to add to your project, and, remove all the unused ressources when your project is ready.
This is the only way to do it right.
Hope it's help