version 1.9.4 is ready



  • Version 1.9.4

    • Add UI Mask Support
    • Add World Grass / Grass Distortion UV
    • Add World Grass / Grass Mask Distortion UV
    • Add Generate Texture Atlas UV ( an alternative solution to make Atlas Compatible with some FX )
    • Add Gradiant 4 Palettes ( 4 colors )
    • Add Gradiant Palette texture
    • Add Cull Mode to the Build Shader
    • Remove and Fix Arrow keys for editing values

    Shadero Sprite 1.9.4 – 02:24
    — Vetasoft Assets



  • Hi,

    I use TexturePacker to create textures with all the sprites, and the UV effects is applied to the complete texture, and create strange result
    With "Add Generate Texture Atlas UV ( an alternative solution to make Atlas Compatible with some FX )", can I resolve this problem, even if I use TexturePacker ? The UV is applied only to the sprite and center on it ?


 

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